Anukriti Gupta

Anukriti GuptaAnukriti GuptaAnukriti Gupta
  • About Me
  • GAMES
    • Riyasat
    • Jali
    • SolarGram's
  • 3D ART
    • Props
  • Other
    • Illustration
    • Comics
  • More
    • About Me
    • GAMES
      • Riyasat
      • Jali
      • SolarGram's
    • 3D ART
      • Props
    • Other
      • Illustration
      • Comics

Anukriti Gupta

Anukriti GuptaAnukriti GuptaAnukriti Gupta
  • About Me
  • GAMES
    • Riyasat
    • Jali
    • SolarGram's
  • 3D ART
    • Props
  • Other
    • Illustration
    • Comics

Riyasat: The Great Anarchy

is an asymmetric political-economic strategy game for 2–4 players, set during the power vacuum of 18th-century India (1707–1775) following the death of Emperor Aurangzeb. Players act as Zamindars, local landowners managing tax collection, resource production, and standing armies amidst a fracturing empire.

Riyasat began development under the UAL Games Design Residency 2024 as Navaroud. It has been playtested and showcased at:

  • MIT Game Lab
  • Play for the Planet 2 at the University of York
  • MAKE/PLAY at the University of Abertay
  • GAMX & TTOX 2026 Bangalore
  • BDiGRA Conference 2026

Land, Labour, Capital

 Every decision in Riyasat starts with capacity, modelling the base economic principles of land, labour and capital. Workers produce resources, resources flow, and armies cost. Contracts pull players toward specific goods from specific regions; since no single player controls everything, trade is inevitable and profitable. That trade is never fixed; a base price sits at the centre of every deal, shaped and reshaped through political and financial action. 

Pay What Is Owed

 Every action has a cost. Every age ends with the sovereign's due; the silver the emperor must have if you want to keep your land. Sair, the tax on the base price, is your lever: improve it, build your revenue around it, and never let the drain outpace the return. 

History on the Table

 Riyasat is driven by narrative events drawn from real history between 1707 and 1775. Global event cards and contracts reflect the defining conflicts of the period: Indian kingmaking, European colonial rivalry, and the alliances and betrayals that shaped the era. Players must survive shifting demands while absorbing the financial weight of large-scale regional and global war. 

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